The 11 Rules of Banana Ball (Overview)
Banana Ball has 11 unique rules designed to keep the action non-stop and fans entertained from first pitch to last out: Win the Inning, Get the Point — each inning…
Banana Ball has 11 unique rules designed to keep the action non-stop and fans entertained from first pitch to last out: Win the Inning, Get the Point — each inning…
In Banana Ball, each inning is worth one point. The team that scores more runs in that inning wins the point — the exact run margin doesn’t matter. The exception…
In Banana Ball, walks don’t exist. If a pitcher throws ball four, it becomes a sprint: The batter takes off running immediately Every defensive player on the field must touch…
If the game is tied at the end of the two-hour time limit, it goes to the Showdown Tiebreaker. Each hitter must score. Scoring = one point. Getting out =…
Once per game, a team may send any hitter in the lineup to bat in any spot. The goal: get your best hitter up when the game is on the…
Team Challenge Each team gets one challenge per game. The coach must throw or shoot their challenge prop onto the field before the next pitch. The umpiring crew reviews the…
A trick play is a routine play made in a non-routine fashion that must result in an out. Any player on the diamond can record a trick play — on…
Banana Ball lineups have 10 spots, including both a Designated Hitter (DH) and an Extra Hitter (EH). DH: If the DH enters defensively, they continue batting in the same lineup…